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Die-Cutting Machine 3D model

Date

March 2025

Project type

3D model

Artstation Link -

Focus Area

Creating photorealistic textures.
Optimizing polycount without creating shading artficats.
Ensuring the asset works inside a game engine to make it production ready

DieCutting machine modeled in Blender. Highpoly made in zbrush and blender, used zbrush for retopology of few objects, blender retopo is no quite there yet. Learning to get more fluent with this level of detail and workflow.
10k tris
3 UVs - 4k resolution

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