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Die-Cutting Machine 3D model
Date
March 2025
Project type
3D model
Artstation Link -
Focus Area
Creating photorealistic textures.
Optimizing polycount without creating shading artficats.
Ensuring the asset works inside a game engine to make it production ready
DieCutting machine modeled in Blender. Highpoly made in zbrush and blender, used zbrush for retopology of few objects, blender retopo is no quite there yet. Learning to get more fluent with this level of detail and workflow.
10k tris
3 UVs - 4k resolution










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