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DX-12 Shotgun
Showcasing my take on DX-12 Shotgun. Had alot of fun and frustration doing this one, came across many new issues, solving them was fun.
Learned how to manually clean up normals. Not exactly a lowpoly model with 19k tris but i have baked a high poly model on it. For my portfolio piece used multiple UVs for high texture density, 4k x 4k texture resolution. One of the takeways is that ngons are not an issue if they dont cause artifacts, or you can hide it nicely unless it needs animation or any deformation. Game engines convert all polys to tris anyway. Also blender tops everything!
Credits:
Reference from - Ivan Santic - artstation.com/artwork/3olvko
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